Developer Documentation

QuickTime 4 API Documentation

3D Graphics Programming with QuickDraw 3D 1.5.4

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QuickDraw 3D Pointing Device Manager Reference

This section describes the QuickDraw 3D data structures and routines that you can use to manage controllers and controller states, trackers, and cursors.

Data Structures

QuickDraw 3D Pointing Device Manager Routines

Application-Defined Routines


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